interpolate()
Allows you to map a range of values to another using a concise syntax.
Example: Fade-in effect
In this example, we are fading in some content by calculating the opacity for a certain point of time. At frame 0 (the start of the video), we want the opacity to be 0. At frame 20, we want the opacity to be 1.
Using the following snippet, we can calculate the current opacity for any frame:
ts
import {interpolate ,useCurrentFrame } from "remotion";constframe =useCurrentFrame (); // 10constopacity =interpolate (frame , [0, 20], [0, 1]); // 0.5
ts
import {interpolate ,useCurrentFrame } from "remotion";constframe =useCurrentFrame (); // 10constopacity =interpolate (frame , [0, 20], [0, 1]); // 0.5
Example: Fade in and out
We keep our fade in effect but add a fade out effect at the end. 20 frames before the video ends, the opacity should still be 1. At the end, the opacity should be 0.
We can interpolate over multiple points in one go and use useVideoConfig()
to determine the duration of the composition.
ts
import {interpolate ,useCurrentFrame ,useVideoConfig } from "remotion";constframe =useCurrentFrame ();const {durationInFrames } =useVideoConfig ();constopacity =interpolate (frame ,[0, 20,durationInFrames - 20,durationInFrames ],// v--v---v----------------------v[0, 1, 1, 0]);
ts
import {interpolate ,useCurrentFrame ,useVideoConfig } from "remotion";constframe =useCurrentFrame ();const {durationInFrames } =useVideoConfig ();constopacity =interpolate (frame ,[0, 20,durationInFrames - 20,durationInFrames ],// v--v---v----------------------v[0, 1, 1, 0]);
Example: interpolate a spring animation
We don't necessarily have to interpolate over time - we can use any value to drive an animation. Let's assume we want to animate an object on the X axis from 0 to 200 pixels and use a spring animation for it.
Let's create a spring:
ts
import {useCurrentFrame ,interpolate ,spring ,useVideoConfig } from 'remotion';constframe =useCurrentFrame ();const {fps } =useVideoConfig ();constdriver =spring ({frame ,fps });
ts
import {useCurrentFrame ,interpolate ,spring ,useVideoConfig } from 'remotion';constframe =useCurrentFrame ();const {fps } =useVideoConfig ();constdriver =spring ({frame ,fps });
A spring()
animation with it's default settings will animate from 0 to 1.
Given that knowledge, we can interpolate the spring value to go from 0 to 200.
ts
constmarginLeft =interpolate (driver , [0, 1], [0, 200]);
ts
constmarginLeft =interpolate (driver , [0, 1], [0, 200]);
We can then apply it to an HTML element.
tsx
constComponent :React .FC = () => <div style ={{marginLeft }}></div >;
tsx
constComponent :React .FC = () => <div style ={{marginLeft }}></div >;
Example: Prevent the output from going outside the output range
Consider the following interpolation which is supposed to animate the scale over 20 frames:
tsx
constscale =interpolate (frame , [0, 20], [0, 1]);
tsx
constscale =interpolate (frame , [0, 20], [0, 1]);
This works, but after 20 frames, the value keeps growing. For example, at frame 40, the scale will be 2
.
To prevent this, this we can use the extrapolateLeft
and extrapolateRight
options and set them to 'clamp'
to prevent the result going outside the output range.
tsx
constscale =interpolate (frame , [0, 20], [0, 1], {extrapolateRight : "clamp",});
tsx
constscale =interpolate (frame , [0, 20], [0, 1], {extrapolateRight : "clamp",});
Reference
Params
- The input value.
- The range of values that you expect the input to assume.
- The range of output values that you want the input to map to.
- Options object.
Options
extrapolateLeft
Default: extend
What should happen if the input value is outside left the input range:
extend
: Interpolate nonetheless, even if outside output range.clamp
: Return the closest value inside the range insteadidentity
: Return the input value instead.
extrapolateRight
Default: extend
Same as extrapolateLeft, except for values outside right the input range.
Example:
tsx
interpolate (1.5, [0, 1], [0, 2], {extrapolateRight : "extend" }); // 3interpolate (1.5, [0, 1], [0, 2], {extrapolateRight : "clamp" }); // 2interpolate (1.5, [0, 1], [0, 2], {extrapolateRight : "identity" }); // 1.5
tsx
interpolate (1.5, [0, 1], [0, 2], {extrapolateRight : "extend" }); // 3interpolate (1.5, [0, 1], [0, 2], {extrapolateRight : "clamp" }); // 2interpolate (1.5, [0, 1], [0, 2], {extrapolateRight : "identity" }); // 1.5
easing
Default: (x) => x
Function which allows you to customize the input, for example to apply a certain easing function. By default, the input is left unmodified, resulting in a pure linear interpolation. Read the documentation for the built-in easing functions.
ts
import {interpolate ,Easing } from "remotion";interpolate (frame , [0, 100], [0, 1], {easing :Easing .bezier (0.8, 0.22, 0.96, 0.65),extrapolateLeft : "clamp",extrapolateRight : "clamp",});//this is Remotion2.0 featureinterpolate (frame , [0, 10, 40, 100], [0, 0.2, 0.6, 1], {easing :Easing .bezier (0.8, 0.22, 0.96, 0.65),extrapolateLeft : "clamp",extrapolateRight : "clamp",});
ts
import {interpolate ,Easing } from "remotion";interpolate (frame , [0, 100], [0, 1], {easing :Easing .bezier (0.8, 0.22, 0.96, 0.65),extrapolateLeft : "clamp",extrapolateRight : "clamp",});//this is Remotion2.0 featureinterpolate (frame , [0, 10, 40, 100], [0, 0.2, 0.6, 1], {easing :Easing .bezier (0.8, 0.22, 0.96, 0.65),extrapolateLeft : "clamp",extrapolateRight : "clamp",});